Survey Report

International Video Games Preservation

Over 96% of classic Australian video games are critically endangered and at risk of being lost forever. But it’s not game over! The NFSA, in collaboration with The Strong National Museum of Play and supported by the BFI National Archive, conducted a landmark survey in late 2023. This report explores the challenges and opportunities in preserving our gaming heritage, and calls for increased international collaboration. Over 50 organisations responded, including major cultural institutions, game preservation societies, universities, video game companies and private archives.

Arneil C (2024) International Video Game Preservation Survey Report, National Film and Sound Archive of Australia, Australian Government.

Key findings

Responses from a diverse range of groups showed video games are being collected and preserved for a variety of reasons – as artworks, objects of study, published works, technology, objects of play, intellectual property, contemporary media and cultural heritage.

While most organisations offered some form of access to their collections, challenges around legal and technical issues limited the extent of access provided.

Most public and cultural organisations performing video game preservation activities did this work without dedicated staffing resources.

Financial and resourcing issues, staff time constraints and institutional support/recognition posed the most significant challenges for organisations. Preservation activities were often mentioned as being critically under-resourced for the amount of attention they require.

In nearly all cases, public and cultural institutions performed video game preservation activities as a small part of their overall remit.

Organisations were almost twice as likely to hold software on physical carriers than contemporary digitally distributed video games, placing these contemporary titles at risk.

Organisations were more likely to face barriers of expertise in the early stages of developing their video game preservation programs, while legal and rights issues were raised more by organisations in the later stages.

Over half of the organisations surveyed had contact or formal agreements with the video game industry or developers, facilitating partnerships for preservation efforts.

Despite limited active partnerships between organisations and groups, participation in networks like the Software Preservation Network and the Digital Preservation Coalition was notable.

Respondents recognised the need for more structured collaboration and information sharing within the field, suggesting initiatives such as international associations and standardised cataloguing systems. 

Video game consoles and hardware laid out on a table
‘Our biggest problems centre around our focus on playability versus preservation. We have to make choices about how "original" to keep artifacts.’
Survey respondent
International Video Game Preservation Survey
More on games

The NFSA’s video game collection continues to expand rapidly as the institution evolves in response to trends in media production and consumption in the 21st century. 

Retro gaming
A screenshot from a video game showing a man running and jumping.

Advertising, news and reviews

The clips in this curated collection capture all the ways video games have intersected with Australian popular culture since the 1970s. Watch ads from the '80s and gameplay from the '90s. Listen to pop songs from the '70s and podcasts from the 2010s with more recent takes on gaming history.

Recent acquisitions
A screenshot from a video game featuring a goose being chased by a farmer.

Video games at the NFSA

Like film, recorded sound, radio and television before them, video games have significantly impacted society. Video games are an immersive audiovisual medium that play a major role in contemporary popular culture. This collection features many of our more recent video game acquisitions from 2020 to now.