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National Film and Sound Archive of AustraliaNational Film and Sound Archive
National Film and Sound Archive of Australia
National Film and Sound Archive
National Film and Sound Archive of Australia
National Film and Sound Archive

BioShock gameplay video: Rapture

2007

BioShock gameplay video: Rapture

2007

  • NFSA ID10TS3SP7
  • TypeGames and Interactive Media
  • MediumSoftware
  • FormClip (an extract from a program or a music video clip)
  • GenresAction
  • Year2007

The first-person shooter game BioShock is considered one of the greatest video games ever made, receiving global acclaim for its rich story world and environment design. Developed by 2K Australia and 2K Boston (later Irrational Games), one of the key draws is the underwater city of Rapture, which is introduced in this experiential clip.

BioShock's striking art deco visuals and diesel-punk tone are evident during the player's first exploration of the space. Founded by the game's antagonist, Andrew Ryan, the city mixes history with the contemporary, the mechanical with the organic. In this lush tapestry of artistic influences, neon marquee lights and mock vintage newsreels blend with skyscrapers and whales. The clip reflects the immersive gameplay, shown by the player's dynamic movements as they explore mysteries and are plunged into a watery dystopia. This builds into a taster for BioShock's famed narrative scope, which encompasses themes of utopian ideals, capitalist accelerationism and moral choice.

2K Australia operated from 2000 to 2015 with a home base in Canberra. Initially hired to supply a small technology team, the studio ended up contributing heavily to the core engine and pipeline tasks that brought Rapture to life.

The first-person shooter game BioShock is considered one of the greatest video games ever made, receiving global acclaim for its rich story world and environment design. Developed by 2K Australia and 2K Boston (later Irrational Games), one of the key draws is the underwater city of Rapture, which is introduced in this experiential clip.

BioShock's striking art deco visuals and diesel-punk tone are evident during the player's first exploration of the space. Founded by the game's antagonist, Andrew Ryan, the city mixes history with the contemporary, the mechanical with the organic. In this lush tapestry of artistic influences, neon marquee lights and mock vintage newsreels blend with skyscrapers and whales. The clip reflects the immersive gameplay, shown by the player's dynamic movements as they explore mysteries and are plunged into a watery dystopia. This builds into a taster for BioShock's famed narrative scope, which encompasses themes of utopian ideals, capitalist accelerationism and moral choice.

2K Australia operated from 2000 to 2015 with a home base in Canberra. Initially hired to supply a small technology team, the studio ended up contributing heavily to the core engine and pipeline tasks that brought Rapture to life.

  • Publisher
    2K Games
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