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National Film and Sound Archive of AustraliaNational Film and Sound Archive
National Film and Sound Archive of Australia
National Film and Sound Archive
National Film and Sound Archive of Australia
National Film and Sound Archive

Submerged character animation test

2014

Submerged character animation test

2014

  • NFSA ID94Z2Z5V6
  • TypeGames and Interactive Media
  • MediumSoftware
  • FormClip (an extract from a program or a music video clip)
  • GenresAction
  • Year2014

This clip features character animation tests from post-apocalyptic indie game Submerged, providing insight into the development of movement and animation for the game's protagonist, Miku.

Submerged, developed by Canberra-based Uppercut Studios, is noted for its ecological bent and exploration-focused gameplay: there are no enemies or combat, and Miku cannot die. There is only the desolate beauty of a city ravaged by climate change, where habitats continue to flourish. The player's aim is to help Miku navigate flooded city streets and sunken buildings in search of supplies for her dying sibling, unlocking mysteries along the way.

This clip shows the seeds of Miku's athletic climbing and leaping actions, which form the basis for the third-person gameplay. Viewers also get a glimpse of the vast structures Miku must scale; even from the rough tests, there's an impression of a sprawling speculative world.

Courtesy of
Uppercut Games

This clip features character animation tests from post-apocalyptic indie game Submerged, providing insight into the development of movement and animation for the game's protagonist, Miku.

Submerged, developed by Canberra-based Uppercut Studios, is noted for its ecological bent and exploration-focused gameplay: there are no enemies or combat, and Miku cannot die. There is only the desolate beauty of a city ravaged by climate change, where habitats continue to flourish. The player's aim is to help Miku navigate flooded city streets and sunken buildings in search of supplies for her dying sibling, unlocking mysteries along the way.

This clip shows the seeds of Miku's athletic climbing and leaping actions, which form the basis for the third-person gameplay. Viewers also get a glimpse of the vast structures Miku must scale; even from the rough tests, there's an impression of a sprawling speculative world.

Courtesy of
Uppercut Games
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