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National Film and Sound Archive of AustraliaNational Film and Sound Archive
National Film and Sound Archive of Australia
National Film and Sound Archive
National Film and Sound Archive of Australia
National Film and Sound Archive

Arnie's America's Cup Challenge gameplay

1986

Arnie's America's Cup Challenge gameplay

1986

  • NFSA IDHV8QYKZD
  • TypeGames and Interactive Media
  • MediumSoftware
  • FormClip (an extract from a program or a music video clip)
  • GenresSimulation, Action, Sport
  • Year1986

Developed following Australia's first America's Cup win in 1983, this realistic sailing simulation game was developed for the Commodore 64/128 and Amstrad computers. This clip showcases the increasing sophistication of simulator games in the 1980s, when the genre saw greater development and popularity.

In the spirit of authentic sailing, the clip includes detailed terminology, mechanics and changeable weather conditions that appeal to enthusiasts who want to test the waters from the comfort of their home. It promised to replicate the course off the coast of Perth, Western Australia, with realistic yacht performance that required mastery of 12-metre racing skills. The gameplay footage gives insight into the considered design of the simulator, where challenging conditions are anchored by bold, simple graphics.

The game was developed by Micro Fortè and published by Armchair Entertainment. It was Micro Fortè's first game – the developers, John De Margheriti, Stephen Wang, John Reidy and Stephen Lewis, were mostly engineering and computer science students. The studio later went on to create notable titles like Demon Stalkers and Fallout Tactics: Brotherhood of Steel.

Developed following Australia's first America's Cup win in 1983, this realistic sailing simulation game was developed for the Commodore 64/128 and Amstrad computers. This clip showcases the increasing sophistication of simulator games in the 1980s, when the genre saw greater development and popularity.

In the spirit of authentic sailing, the clip includes detailed terminology, mechanics and changeable weather conditions that appeal to enthusiasts who want to test the waters from the comfort of their home. It promised to replicate the course off the coast of Perth, Western Australia, with realistic yacht performance that required mastery of 12-metre racing skills. The gameplay footage gives insight into the considered design of the simulator, where challenging conditions are anchored by bold, simple graphics.

The game was developed by Micro Fortè and published by Armchair Entertainment. It was Micro Fortè's first game – the developers, John De Margheriti, Stephen Wang, John Reidy and Stephen Lewis, were mostly engineering and computer science students. The studio later went on to create notable titles like Demon Stalkers and Fallout Tactics: Brotherhood of Steel.

  • Developer
    Micro Fortè
    Programmers
    John De Margheriti, John Reidy, Stephen Wang, Stephen Lewis, Terry Jones
    Publisher
    Armchair Entertainment
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