Film still reads Home of the Blizzard Frank Hurley 1913 with men leaning into a blizzard

Home of the Blizzard: An Antarctic Adventure


Can you make your way through the blizzard?
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Travel back in time to 1911 and join Sir Douglas Mawson (before he was a Sir) on his Australasian Antarctic Expedition, as he charts a path across lands previously unencountered by humans.
You’re in control. You choose your own adventure through the snow and ice.
But where will you end up in this hazardous, hostile continent?
There are five possible endings, with five different scores. Can you find the best route and make it to the end alive?
And beware, watch out for a terrifying beast somewhere on your journey.
Good Luck!
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About Home of the Blizzard
This game was developed from a partnership with the Centre for Digital Humanities Research, Australian National University. Students were invited to create digital interactive prototypes using archival content from the NFSA collection. Home of the Blizzard: An Antarctic Adventure was developed from an original idea by student, Sophia Booij.
For teachers
The Home of the Blizzard game links to multiple themes and topics in the Australian Curriculum including; English, Science, History, Humanities and Media Arts. We have prepared a teachers’ guide to help stimulate discussion, research and activities with the game.
DOWNLOAD THE HOME OF THE BLIZZARD TEACHERS' GUIDE
Please note: This game is a fictionalised account based on real events. It is not intended to always be historically accurate. All moving footage is from the silent film, Home of the Blizzard (1913) by Frank Hurley, preserved in the collection of the National Film and Sound Archive of Australia.