Digital Directions 2019

Digital Directions brings together people who care about Australia’s cultural heritage in the digital age. 

Australian and international keynote speakers will join the brightest minds in the GLEAM (galleries, libraries, educators, archives and museums) sector to share the latest insights, ideas and solutions as we jointly embrace digital innovation and its potential for the future of our collections.


When: Thursday 14 and Friday 15 November 2019

Where: National Film and Sound Archive, McCoy Circuit, Acton

Cost: Standard $425, Concession $245 ($375 / $195 early bird until 1 September)

Tickets: your registration to attend the 2019 Digital Directions Symposium includes the following:

  • Thursday 14 November 1pm – 6pm (includes afternoon tea and networking event) 
  • Friday 15 November 8.30am – 1pm (includes morning tea and lunch) 
  • Exclusive after-hours entry to Game Masters: The Exhibition

Book online


Jon-Paul Dyson - Keynote speaker

Jon-Paul Dyson standing in front of arcade game machines

Dr Jon-Paul Dyson is the Director of the International Center for the History of Electronic Games (ICHEG) and Vice President for Exhibits at The Strong National Museum of Play, Rochester, New York.

As Director of ICHEG, Jon-Paul has supervised the growth of the collection to more than 60,000 video games and related artefacts and hundreds of thousands of related library and archival materials, the most comprehensive such collection in the world.

He is also in charge of the development, fabrication and maintenance of highly interactive, well-interpreted and artefact-rich exhibits at The Strong that are visited by nearly 600,000 people a year.

Bill Peck - Keynote speaker

Portrait of Bill Peck


Bill Peck is an expert in managing difficult technology projects and delivering robust scalable biological manufacturing processes.

As Chief Technology Officer at Twist Bioscience he is instrumental in identifying technology opportunities for the Twist DNA synthesis platform across many industries including storing digital data in nature’s preferred and oldest information storage medium – DNA. 

DNA as a storage medium has many profound advantages when compared to current storage methods:

  • the media density is compact enough to store the information content from the internet in a shoebox
  • DNA molecular format permanence ensures the data written into DNA today will be read by future reading technologies
  • the molecule can be very durable, lasting hundreds of years under the correct storage conditions.

DNA data storage has the potential to fill the gap between archival technologies currently in use and the need for enduring digital repositories of the future.

Claire Evans

Portrait of Claire Evans

Claire is the part-owner and Managing Director of Grumpy Sailor, overseeing operational activities as well as Grumpy Sailor's strategic direction. 

Typically working on the company level, Claire still gets the opportunity to satisfy her creativity working as the internal creative and project lead on select projects like the Madhatters Tea Party for ACMI’s Wonderland, and continues to develop and produce long-form content such as Grumpy's first feature film – the 2017 documentary Kings of Baxter, which won Best Film and the Audience Award at the 2017 Antenna Documentary Film Festival.

Claire started her career as a Creative Producer, fostering a love for technology and the new interfaces and experiences it helps us discover. From cinema screens to mobile phones to talking teddies, Claire has produced work across a variety of media, including large-scale television commercials and advertising campaigns, and has developed interactive products and experiences with commercial and artistic partners.

Claire’s background and expertise in film production and storytelling, coupled with her passion for new technologies and digital production, makes her perfectly suited for overseeing large immersive content experiences. 

Elisa Lee

Portrait of Elisa Lee

Elisa Lee is a creative technologist with a passion for telling the stories of organisations and their users by bringing collections to life and revealing how people interact with them.

She has created completely new ways to experience and access collections. Unstacked, a real-time visualisation of materials that staff and patrons are accessing at any given time, is essentially a window into an organisation’s collection, constantly being curated and rearranged by the people who are using it.

Unstacked was the winning proposal for the inaugural DX Lab Fellowship at the State Library of NSW and has been rolled out at the State Library of Queensland and recently the State Library of Victoria.

11-808 is a live-data visualisation which spatially interprets the movement of books in and out of the UTS Library retrieval system in real-time. It reveals the inner workings of the library via an elegant and poetic display.

She has also created interactive installations for the H&M flagship store in Sydney, Ernst and Young, Optus, the Royal Naval House, and visualisations of CSIRO shark-tracking data for public display in the Sydney Aquarium.

Passionate about cultivating emerging design talent, Elisa tutors and lectures in visual communication in the Faculty of Design at UTS and enjoys linking creative industries with academia. She initiated and runs a subject with Google, Sydney now in its eighth year.

Elisa has recently spoken about visualising collections through her projects at the ALIA Information Online Conference (2019), NSW ALIA Leadership and Innovation Forum (2017), the Data Science Symposium and OzViz at the University of Technology, Sydney (2015–16) and RezBaz at the University of Sydney (2016). She has also spoken on data poetry at Sydney Design in 2011 and at Vivid Ideas in 2010.

Ana Tiquia

Portrait of Ana Tiquia

Ana is Head of Development and Strategy at creative technology studio Grumpy Sailor. She has worked across the design, technology and cultural sectors with a practice that encompasses curation, producing, futures-thinking and strategy.

Ana previously led major digital engagement and audience-centred projects for cultural organisations. At Museums Victoria she led the creative development and production of permanent gallery projects. In the UK she has worked with cultural organisations such as Somerset House, the Barbican Centre, and London’s Philharmonia Orchestra to produce digitally-driven exhibitions, installations and interactive experiences. As an independent producer, she produced and commissioned arts and technology projects.

Ana believes in the importance of critical, yet generative, conversation on emerging technologies and futures. She is currently researching the interplay between arts and futures; exploring the role of arts and cultural practice in relation to future inquiry, imagining and change.